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September’s Recommended Reads

October 1, 2015

Hello everyone,

Sorry for skipping a week and the delay in this week’s post. Circumstances outside of my control impacted the schedule (you can find the updated plan in the sidebar.)

Moving on to today’s post!

One of the good reflexes any new game developer should cultivate is reading articles. There’s a lot of information out there that helps us keep up with the changes in the industry and questions some of the habits we develop over the years. There’s inspiration to be found and solutions to common challenges.

So on top of writing my own take on things on this blog, I also want to take some time sharing interesting articles I’ve found around the web this month. Some months there’ll be more, some months there’ll be less, and some of the articles may not have been written in the month I suggest them.

Here are my picks for this month:

Lara Croft Go dev: Remake how you felt playing a classic game, not the game itself (by Alex Wawro)

This article discusses the game design approach Square Enix took to create a Lara Croft experience for mobile devices. It’s an interesting departure from the instinct to port games, which often results in experiences that are ill-suited for the smartphones.

As a result of reading this, I bought the game and had a wonderful time playing it. I’ve chosen it for the next I Play post. 😉

Emotions in games – A Bloodborne case study (by Catalin Marcu)

I mentioned before that what interests me in any art form is the emotional connection between creator and consumer, the shared emotional journey. This article explores the application of a model that analyzes how (and what type of) emotions are generated in a game. It provides an interesting set of lenses to look at how we craft our player experience.

The article also contains a link to the 5 relevant pages on the thesis paper that explains the model.

Fallout Shelter – How a Casual Game Won Over Hardcore Players – Extra Credits

The popularity of Fallout Shelter (and the revenue it generated) surprised the game industry quite a bit. It challenges the idea that hardcore gamers don’t play on mobile, and casts a new light on the type of experience they may be seeking on smartphones. This video dives into this situation to pose hypothesis and draw lessons from it.

Closing Words

What have you read this month? If you have any recommendations, feel free to post them in the comments!

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