Skip to content

Of Games’ Underpinnings

April 11, 2013

Yesterday, I explained the “bustles” and the first part of my tagline. Today, I want to present the other gravitational pole of this project: games.

Underpinnings

As I’ve said before, I’ve been a Game Designer since 2007, a Game Design Director since 2012. I was 21 and fresh out of a 13 month-long intensive game design class when I started my career. I was an intern at Ubisoft Quebec, worked three years at Sarbakan, and started at Frima Studio in February 2011. I’ve designed over 30 games of various scopes on various platforms and pitched probably a hundred game ideas to various clients. Because Sarbakan and Frima are both indie developers, I’m a jane-of-all-trade when it comes to game design; I’ve done original concepts, game design, level design and balancing on most of my projects. I am specialized in storytelling, high-level concepts and pitching new projects, though.

I won’t pretend to be a veteran, but I’ve seen and done a few things.

And I want to talk about these things.

Game Development

Game development is somewhat mysterious for people outside of the industry. Heck, it’s even mysterious for people inside the industry sometimes.

I don’t the absolute truth or the secret recipe to a perfect game, but I intend to offer insights into the development process, the various people involved and all that jazz. And I hope people will challenge said insights and offer their own as well! The process and roles change according to the company and the type of game, so I really can’t know everything.

I also want to give a few pointers to people who wish to pursue a career in games; what skills they should hone, what job they should apply for, etc. It’ll be a lot easier to do so if you use the Contact form to ask me questions so I can tailor my advice!

What can I say? I like to connect with people and help them out!

Especially if the side-effect is an increase of women in games!

Game Design

The whole game design and level design work on a project typically amounts to 10% to 15% of the total development budget. Yet, in a way, it’s a huge crossroads between programmers, artists, project managers, marketing people and the list goes on. Game design must convey complex ideas to all these people despite their very different approach of problem-solving.

Communication is one of the biggest challenges. And a misunderstanding will cause a snowball effect on 90% of the remaining budget.

I’ll write about tricks for game designers to communicate more efficiently – all the while edging on the “how to design a game” subject.

Programmers, artists and other developers, these articles should offer you a unique take on what goes on in a game designer’s mind and facilitate your understanding of our gibberish too! 😉

The Metaphors

These lighthearted articles will be about the industry at large: games, their development, their teams (and their drama), the production processes, etc. Food for thought and constructive criticism, really.

I like to use unexpected analogies to highlight nonsense. It makes people smile and gets the point across.

A few of these articles should spark conversation and make fellow game developers go “Well dah!” only to realize that some of the nonsense happens in their studio.

Ambitious goal, I know! (and while I’m at it, if anyone wants to draw short comic strips to go with these, drop me a line!)

Closing Words

That’s it! I’ve covered the core presentation of this blog. I can’t wait to dive into the subjects themselves but, given my busy life, I’m likely to post only once a week . I’ll try to keep a steady schedule (Wednesday is my day of choice) and list the upcoming articles and release dates in the sidebar.

There are lots of ways to get notified when a new article is published: follow this blog, like my Facebook page, join me on Twitter (I don’t auto-follow but @message me with a fun fact about you or random trivia, and I will follow back!), connect on LinkedIn, or mix-and-match two or more of these options.

So, what are you waiting for?

Advertisements
No comments yet

Share your thoughts

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: